You can thwack ’em from behind to kill them, but don’t waste much time in the roost. ![]() There are a total of three turrets and should be two gunners left. When you’ve cleared out the enemies from the southern portion of the intersection, push toward the gunner roost and float up. You can pick ’em off easy, getting rid of a lot of crossfire. When the gunner is dead, turn your attention to the grunts to the right (the east). ![]() ![]() You should be able to kill him without getting so close to draw his fire. Your first order of business should be to snipe out the turret gunner that’s facing directly at you. ![]() The intersection ahead is crawling with brutes, grunts and jackals, and it’s further defended by a roost of turrets floating in the center square. Right away, you’re pushed into a hairy battle.
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